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Wednesday, November 20 • 3:00pm - 3:45pm
Agile XR Project - From an Idea to a Product

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The implementation of XR projects requires a process model that is specifically geared to the challenges of the design and implementation of 3D experiences and continuously adapts to new requirements and findings.
In this slot, the procedure for an XR project is considered from the idea through implementation to the finished product. The differences between conventional IT projects and XR projects are highlighted. The slot answers questions on how Design Thinking can be used to find ideas and why it makes sense to develop a product vision. Why is it good to add a storyboard to the backlog known from agile projects? Both form the basis for the common understanding of all participants. How do I break the project down into smaller subtasks and how does a Planning Poker support the continuous determination of the effort required for time planning?
The agile realization of these tasks in sprints places special demands not only on the developers, but also on designers and testers in XR development.

This session will be presented by team neusta / HEC.

Speakers
avatar for Malte Wellmann

Malte Wellmann

Systementwickler, HEC GmbH
avatar for Philine Oppenheimer

Philine Oppenheimer

Online Marketing/Social Media, Interhomes AG
Philine Oppenheimer works as an Online Marketing and Social Media Manager at INTERHOMES AG (Bremen), holds an M.Sc. degree from the University of Bremen and is, among other things, specialised in AR and VR. She started her career at METRO before moving to INTERHOMES. At #mthcon she... Read More →



Wednesday November 20, 2019 3:00pm - 3:45pm
Stage 2 (fx.center Cinema)
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