The implementation of XR projects requires a process model that is specifically geared to the challenges of the design and implementation of 3D experiences and continuously adapts to new requirements and findings.
In this slot, the procedure for an XR project is considered from the idea through implementation to the finished product. The differences between conventional IT projects and XR projects are highlighted. The slot answers questions on how Design Thinking can be used to find ideas and why it makes sense to develop a product vision. Why is it good to add a storyboard to the backlog known from agile projects? Both form the basis for the common understanding of all participants. How do I break the project down into smaller subtasks and how does a Planning Poker support the continuous determination of the effort required for time planning?
The agile realization of these tasks in sprints places special demands not only on the developers, but also on designers and testers in XR development.
This session will be presented by team neusta / HEC.